Moonlight Rounds takes place in an old hospital that the harvest moon has woken. The dango inside have come to life, and a few of them can heal. You are the party healer, not the damage dealer. Your team fights on its own while you keep it standing. It is a strategy autobattler played in a browser on itch.io.
A hospital that wakes at night
The building is the hook. A harvest moon has woken an old hospital, and the dango inside now have ranks, roles, and a reason to fight. A few of them can heal. That detail shapes the whole game, because your job is support rather than damage. The party attacks and moves on its own. You spend your attention on the parts a healer controls: who is alive, who is about to be hit, and what you can cast in the next second.
Because the team fights automatically, the interesting decisions happen before the first hit lands. You choose who joins, where they stand, and what they carry. During a fight you watch the enemy cast bars and react. When a boss winds up something large, you either have an answer ready or you lose someone.
Building a party of dango
Recruitment is the first layer. Each dango you bring in can be merged with two identical copies to raise its rank. You also choose how it develops. A full roster is large, with 36 dango to find, and not every one of them is a healer.
Formation decides who takes the damage. The front row absorbs hits first, so putting a fragile unit there is a choice you make on purpose. The back row is safer and usually where the healing happens. You hand out items from a pool of 85. Two of them can be combined at the teahouse, which turns spare gear into something better.
The teahouse is where two dango and their items come together. It doubles as a way to clean up a messy inventory. Thirteen perks add smaller modifiers on top of that. Seven healers are playable, and each one protects the team in a different way.
Healing in real time
Combat does not stop for you, but it can be paused. Click the ally you want, or hover that ally and tap the spell key. Either way the heal lands while the fight is still running, so reaction time matters as much as your build.
Mana is the limit on how often you can act. Cast times and cooldowns sit on top of that. An emergency spell exists for the moment when a normal heal will not land in time. Spending it early and having nothing left later is a real risk.
Bosses show cast bars. Those bars tell you what is coming and roughly when, so you can hold a cooldown or spend it now. Pausing lets you look at the board and decide the next move without the clock running. It is a small feature that turns a frantic fight into something closer to a puzzle.
Demo, price, and development
The game is still in development. A free demo runs the Mold Ward at tier 1 and opens five of the seven healers. That is enough to learn the loop without seeing the whole roster. Progress from the demo can be exported and imported into the full version.
The full version costs $10, and the demo does not. The demo is the cheaper way to test whether the healer role suits you.
It runs in a browser on itch.io. Technical notes mention Windows and 64-bit Linux, with Microsoft Edge WebView2 needed on supported Windows systems. The listing credits cybeldia as the author and notes that AI assistance was used for code, graphics, and text. Expect the finished game to differ from what the demo shows.