Circuit Escape is a free, released puzzle by gudegamezz. Four worlds, 40 levels, and 120 stars are the counts on the listing. You rotate wire tiles until power can travel from a battery to a door. Par moves earn three stars. Later worlds add junctions, crossings, padlocked tiles, holes, larger boards, and tighter move limits. Stars unlock later worlds at 15, 35, and 60 total stars. There is no timer. Undo is unlimited. Sound is described as generated. The project is marked AI-assisted for code, graphics, sounds, and text. Progress and stars sit in browser storage.
How a session of Circuit Escape starts
Click a tile to turn it. Connect the battery to the door, then look at the move count against par if you want the third star. A locked tile will not turn. A hole is not a wire. Unlimited undo means a wrong turn is not a life. Restart puts the level back. Portrait or square windows are called the better fit. A small landscape phone may hide the board.
What you actually decide
Which tile to turn, and whether a solution that opens the door is good enough or whether you still want par. Stars are the only progression. They are not a character build. Replaying an early level for a missed star is how later worlds open, because the thresholds are cumulative.
Controls and the first screen
Click or tap rotates one way. Right-click, Shift-click, or a hold rotates the other way. U or Ctrl/Cmd+Z undoes. R restarts. Buttons on screen repeat undo and restart if you would rather not use keys. Clearing site data clears the stars.
What the listing does not promise
Forty levels and the star gates at 15, 35, and 60 are the listing’s numbers. This site has not solved the set. Generated sound is not a soundtrack credit we can name further. No timer means the relaxing tag is about pace, not about a hidden clock.
Where Circuit Escape runs
Circuit Escape is published by gudegamezz on itch.io. This directory does not host the build, does not re-upload it, and does not put the author’s files inside an iframe unless the author offers an allowlisted embed. Use the official link on this page. If a control, a price, or a version on itch.io disagrees with a sentence here, the author page wins. gudegamezz’s itch.io page stores the browser progress.
A first sitting
Finish level one with the door powered, even in extra moves. Then undo back and try for par so a three-star clear is a thing you have seen. Check the star total against 15 before you assume world two is locked forever.
Notes from the listing
On Circuit Escape, tiles rotate in 90-degree steps until the battery reaches the door. Treat that as something to try in the first sitting, not as a hidden system this page invented. gudegamezz’s itch.io page is the place that can add or remove it. On Circuit Escape, three stars require meeting the level’s move par. Treat that as something to try in the first sitting, not as a hidden system this page invented. gudegamezz’s itch.io page is the place that can add or remove it. On Circuit Escape, there are four worlds, 40 levels, and 120 stars. Treat that as something to try in the first sitting, not as a hidden system this page invented. gudegamezz’s itch.io page is the place that can add or remove it. On Circuit Escape, later worlds unlock at 15, 35, and 60 total stars. Treat that as something to try in the first sitting, not as a hidden system this page invented. gudegamezz’s itch.io page is the place that can add or remove it. On Circuit Escape, undo is unlimited and there is no timer. Treat that as something to try in the first sitting, not as a hidden system this page invented. gudegamezz’s itch.io page is the place that can add or remove it. On Circuit Escape, locked tiles, holes, junctions, and crossings arrive on later boards. Treat that as something to try in the first sitting, not as a hidden system this page invented. gudegamezz’s itch.io page is the place that can add or remove it.