COLOR CHAOS is a free, released score puzzle by rei.a.100. Tap a connected group of at least three balls of the same color. Clearing them scores points and adds time. Balls that fall can make new groups and chain. Filling the CHAOS Gauge starts FEVER MODE and doubles the score. The run ends when the timer reaches zero. The listing says AI assisted code, graphics, sounds, and text, and that the game offers English and Japanese. No download is required. A rank system and chain bonuses are part of the replay pitch.
How a session of COLOR CHAOS starts
The first tap teaches the rule: fewer than three connected balls of one color will not clear. After a clear, watch the balls above drop before you tap again, because a chain is worth more than a lonely group. The gauge is a second resource. Filling it for FEVER MODE doubles score, so a small clear that fills the gauge can beat a big clear that does not. Added time is why clearing is also survival.
What you actually decide
Which group to take when two are ready, and whether to fish for a chain or to cash the gauge. There is no character. The rank at the end is the record you are chasing on the next try.
Controls and the first screen
Tap the group. The summary does not name a keyboard substitute. English and Japanese are both offered, so look for a language toggle if the first screen is not the language you want. Click the game before you assume a tap on the page counts.
What the listing does not promise
Doubling in FEVER MODE and the three-ball minimum are the listing’s rules. This site has not recorded a high score or the exact seconds on the clock. Do not describe power-ups that were not named. The ones named are chains, extra time, the gauge, and fever.
Where COLOR CHAOS runs
COLOR CHAOS is published by rei.a.100 on itch.io. This directory does not host the build, does not re-upload it, and does not put the author’s files inside an iframe unless the author offers an allowlisted embed. Use the official link on this page. If a control, a price, or a version on itch.io disagrees with a sentence here, the author page wins. rei.a.100 hosts the browser build on itch.io.
A first sitting
Play until the timer dies once without watching the gauge. Play again and fill FEVER MODE on purpose. The difference in the final rank is the system. If a chain surprises you, pause the next drop with your eyes before the next tap.
Notes from the listing
On COLOR CHAOS, only a connected group of three or more matching balls will clear. Treat that as something to try in the first sitting, not as a hidden system this page invented. rei.a.100’s itch.io page is the place that can add or remove it. On COLOR CHAOS, clears add points and time. Treat that as something to try in the first sitting, not as a hidden system this page invented. rei.a.100’s itch.io page is the place that can add or remove it. On COLOR CHAOS, falling balls can start chain reactions. Treat that as something to try in the first sitting, not as a hidden system this page invented. rei.a.100’s itch.io page is the place that can add or remove it. On COLOR CHAOS, a full CHAOS Gauge starts FEVER MODE and doubles score. Treat that as something to try in the first sitting, not as a hidden system this page invented. rei.a.100’s itch.io page is the place that can add or remove it. On COLOR CHAOS, the run ends at zero on the timer. Treat that as something to try in the first sitting, not as a hidden system this page invented. rei.a.100’s itch.io page is the place that can add or remove it. On COLOR CHAOS, English and Japanese are both listed, and the game is marked released. Treat that as something to try in the first sitting, not as a hidden system this page invented. rei.a.100’s itch.io page is the place that can add or remove it.