Ayam Petelur is a released 2D arcade game by Sendy Arya. Chickens drop eggs. You slide a basket, catch an egg for 10 points, and lose one of three lives if a dropping hits you. Falling objects speed up at every 100-point mark. The listed win is 500 points. The author made the basket, eggs, droppings, and chickens, and built the game with Python, Pygame, and Pygwidgets. It is free on itch.io. There is no upgrade shop in the notes.
How a session of Ayam Petelur starts
Click Start. Move only left and right. The vertical position of the basket is not yours to choose. Eggs are points, droppings are damage, and the speed jumps are tied to the score rather than to a clock the listing prints in seconds. Replay starts another attempt at the same 500-point target. Three lives is the listed starting pool.
What you actually decide
Which falling object to stand under when two arrive together. A 10-point egg is not worth a life if a dropping is in the same column. After each 100 points the field is faster, so the same gap is a smaller window. There is no character to level.
Controls and the first screen
Left arrow or A, right arrow or D. Start and Replay are clicks. The listing does not mention touch controls or a jump. Click the game so the arrows move the basket and not the page.
What the listing does not promise
500 points, 10 points per egg, three lives, and a speed change every 100 points are the author’s figures, repeated here so the win condition is not vague. This site has not timed how long 500 points takes. No extra modes are described.
Where Ayam Petelur runs
Ayam Petelur is published by Sendy Arya on itch.io. This directory does not host the build, does not re-upload it, and does not put the author’s files inside an iframe unless the author offers an allowlisted embed. Use the official link on this page. If a control, a price, or a version on itch.io disagrees with a sentence here, the author page wins. Play it on Sendy Arya’s itch.io page.
A first sitting
Play until the first speed increase at 100 points, even if you lose. You need to feel the faster drop before you judge the 500-point goal. Then attempt a clean run that ignores any egg sitting on top of a dropping.
Notes from the listing
On Ayam Petelur, each egg is worth 10 points. Treat that as something to try in the first sitting, not as a hidden system this page invented. Sendy Arya’s itch.io page is the place that can add or remove it. On Ayam Petelur, droppings cost one life, and you start with three. Treat that as something to try in the first sitting, not as a hidden system this page invented. Sendy Arya’s itch.io page is the place that can add or remove it. On Ayam Petelur, the win target on the listing is 500 points. Treat that as something to try in the first sitting, not as a hidden system this page invented. Sendy Arya’s itch.io page is the place that can add or remove it. On Ayam Petelur, falling objects speed up at each 100-point milestone. Treat that as something to try in the first sitting, not as a hidden system this page invented. Sendy Arya’s itch.io page is the place that can add or remove it. On Ayam Petelur, the art named in the credits was made by the developer. Treat that as something to try in the first sitting, not as a hidden system this page invented. Sendy Arya’s itch.io page is the place that can add or remove it. On Ayam Petelur, the game is marked released and free. Treat that as something to try in the first sitting, not as a hidden system this page invented. Sendy Arya’s itch.io page is the place that can add or remove it.