Wormfield Idle · 蚯蚓耕耕 is an idle farming game by jifenkuaile. You drag a hoe over plots, buy worms, and drag matching worms together to merge them. Income also arrives while you are not dragging. The project is in development, listed as free, and saves locally. The creator says AI assisted the code, graphics, sounds, and text. Optional rewarded ads are described as currently unavailable. There is no combat roster in the notes.
How a session of Wormfield Idle · 蚯蚓耕耕 starts
The first action is the hoe. Uncultivated plots do not join the merge puzzle until you drag across them. Worms are a purchase, then a drag. Two that match become one stronger worm, which is the only progression step the description confirms. Idle income is the reason to leave the tab open or come back later. Mouse and touch are both listed, so a phone can run the same gestures.
What you actually decide
Which plot to till next, and which pair to merge before you buy another worm. Merging the wrong pair is the main mistake the rules allow us to name. There is no class, no route, and no fight. If a later build adds upgrade levels, this page has not seen them.
Controls and the first screen
Drag to hoe and drag to merge. The listing does not name keyboard shortcuts. Rewarded ads are called unavailable, so do not hunt a button this page cannot confirm. Local save means clearing site data on itch.io can wipe the field.
What the listing does not promise
In development, and the notes do not say whether the current build is a demo. They also do not publish a target length. Do not invent worm tiers beyond matching and merging. The Chinese name 蚯蚓耕耕 is part of the title the author ships.
Where Wormfield Idle · 蚯蚓耕耕 runs
Wormfield Idle · 蚯蚓耕耕 is published by jifenkuaile on itch.io. This directory does not host the build, does not re-upload it, and does not put the author’s files inside an iframe unless the author offers an allowlisted embed. Use the official link on this page. If a control, a price, or a version on itch.io disagrees with a sentence here, the author page wins. The browser build is on jifenkuaile’s itch.io page.
A first sitting
Till two plots, buy two worms, and merge one pair. Leave the game long enough to see whether idle income is visible without another click. That single check tells you if the idle half is actually wired in the build you opened.
Notes from the listing
On Wormfield Idle · 蚯蚓耕耕, the hoe is dragged across plots to cultivate them. Treat that as something to try in the first sitting, not as a hidden system this page invented. jifenkuaile’s itch.io page is the place that can add or remove it. On Wormfield Idle · 蚯蚓耕耕, worms are bought, then merged by dragging matches together. Treat that as something to try in the first sitting, not as a hidden system this page invented. jifenkuaile’s itch.io page is the place that can add or remove it. On Wormfield Idle · 蚯蚓耕耕, idle income is part of the listed loop. Treat that as something to try in the first sitting, not as a hidden system this page invented. jifenkuaile’s itch.io page is the place that can add or remove it. On Wormfield Idle · 蚯蚓耕耕, progress is saved locally. Treat that as something to try in the first sitting, not as a hidden system this page invented. jifenkuaile’s itch.io page is the place that can add or remove it. On Wormfield Idle · 蚯蚓耕耕, rewarded ads are described as currently unavailable. Treat that as something to try in the first sitting, not as a hidden system this page invented. jifenkuaile’s itch.io page is the place that can add or remove it. On Wormfield Idle · 蚯蚓耕耕, the creator marks the project AI assisted for code, graphics, sounds, and text. Treat that as something to try in the first sitting, not as a hidden system this page invented. jifenkuaile’s itch.io page is the place that can add or remove it.